Hand sketches used to explore system architecture, spatial constraints, and mechanical interactions prior to detailed CAD.
Low-fidelity prototypes used to validate form factor, tolerances, and mechanical fit through fast physical iteration.
Terrain modelling used to assess structural support, material thickness, and integration with embedded mechanical and lighting elements.
Temporary circuit integration used to verify power distribution, lighting behavior, and wiring routes within constrained geometry.
Photograph of an early, mid-project prototype of the Myanmar-inspired diorama, used to explore environmental storytelling, integrated lighting, and effect-driven scene layout.
Dioramas have long served to capture miniature worlds, traditionally static and purely decorative. Yet this stillness confines them to a single frozen moment, constraining the diorama’s immersiveness and versatility beyond environmental display. This project reimagines the conventional diorama by introducing dynamic, interactive elements housed within a half-sphere dome. Inspired by a previous build that visualized Myanmar’s real-time weather and time conditions, this iteration evolves the concept into a modular, market-ready product. The upper hemisphere presents a customizable scene, while the lower cylindrical base discreetly houses the core electronics and interchangeable ‘effect’ modules. By enabling users to swap features such as mist, water, lighting, and sound, the diorama preserves its narrative focus while offering a more engaging and adaptive way to experience familiar environments.